The only get-out clause is to lay a red jack, which cancels out black jacks but not twos. This does mean, of course, that someone could feasibly be forced to pick up 18 cards from the discard pile at once (four twos and two black jacks). But the 'jacks on twos' rule also applies black jacks make the next player pick up five cards, but twos can be played on black jacks. Playing a two makes the next player skip their turn and pick up two instead, unless they can also play a two, in which case the player to their left must pick up four. Ace changes the suit and can be played on anything. The wild cards are as follows: eights make the next player miss a go (two eights makes two miss a go etc), king reverses direction of play, but both of these must be played on the right suit or rank. If any player cannot go, they pick up the top card from the discard pile. For example, if the discard is five hearts, you can play a run such as: five spades, six spades, six clubs, six diamonds, seven diamonds, seven clubs. They must follow suit or rank, but each player can lay as long a chain or run as they can, providing the card ranks match as you jump from suit to suit. Place the remainder of the cards face down on the table, then turn the top one over to form a discard pile. This is the modern version of crazy eights, or knock knock, with as many wild cards as are physically possible.ĭeal five cards each, or seven if there are only three or four of you.